Friday, January 13, 2017

Riichi Washizu Beta Marathon Season Two

Riichi Washizu Beta Marathon Season Two (the Marathon ) is a one- month-long online tournament.
Rules: Riichi Ari Ari


Marathon Starting and Ending Dates 

Riichi Washizu Beta Marathon Season Two Starting and Ending Dates
Start Time: January 13th, 2016
Finish Date: February 14th, 2017

Server Time Zone: Pacific Time; Offset: UTC: -8:00/-7:00

Prizes for Season Two

First Place - One year VIP subscription, Medal on the avatar
Second Place - Premium Subscription, Medal on the avatar
Third Place -  Premium Subscription, Medal on the avatar


Prizes for the whole Marathon(season one and two results combined):

First Place - Trophy
Second Place -Trophy
Third Place -  Trophy

Registration and Check-in

There is no need to pre-register for this tournament as this tournament starts as soon as four players are present at the table.

Marathon Table Details

Rules:Riichi Ari Ari
Table Name:BetaWZ-Marathon
Rated:Yes
Entry Fee:1,000 Dragon Chips
Show Game Helper:No
Wait for Reconnect:No
Rounds:2
Move Time:8 sec
Game Timer:100 minutes
Table minimum points:1
Player minimum belt:White Belt 


Score

a. Winner of the Season:


Score = (Average TS + Average TS Best 10 Games)/2

Average TS - the average score accumulated during the Season.
Average TS Best 10 Games - the average score of player's highest scores during 10 consecutive games.

Rank = 1000*(N-P)/(N-1)

N - the numbers of players with a minimum of 4 games in the marathon
P - players position in the marathon

b. Winner of the Beta Washizu Marathon 2016
The ultimate winner of the marathon is the player who scores the most Rank Points during the marathon

Ties 

When two or more players tie for a position, the player that has more games played in the marathon ranks higher in the Marathon results.
 In the unlikely event that two or more players tie in both scores and games played, the player that has higher Mahjong Time rating is ranked higher.

Game Disqualification

At a table in which one or more player is absent for 50 or more moves is automatically disqualified and the entry fees are returned to the remaining players.

Player Disqualification

a. Temporary Suspension
The participants of the tournament receive up to two temporary 72-hour  suspensions from entering the Marathon games when the marathon players are absent from their tables for more than 100 moves during the first two rounds of the tournament match.

b. Permanent Disqualification
The participants of the competition are permanently excluded from entering the Marathon games for the whole season dues to their absence in the marathon for the third time.

Important Note: the Maraton is supported only on EON Desktop and Flash.

The Terms and Conditions of the MahjongTime account agreement apply.