Wednesday, December 05, 2007

Voice Messages—Got an Idea?

At Mahjong Time, we’re going to offer a new audio chat feature. Instead of typing your observations and responses into a chat box, you’ll be able to click on a voice message and send it to a fellow players playing at the same table.
Messages that many of you currently write when using live chat include “wd” (well done), “nh” (nice hand), “very slow,” and “be right back.” We’re planning on using all of these as audio messages.
But what other messages would you like to include in Mahjong Time’s audio chat feature? I think that “thank you” would be nice. But I think there are bound to be more and better ideas than mine.
So, tell us—what do you want to say to and hear from fellow mahjong players at your table? Your friends in the Mahjong Time community are waiting to hear from you!
Mahjong Meld

Sunday, October 21, 2007

Advanced Avatar Shop

Hey there,

I'm wondering what's your favorite avatar either you've seen while play at Mahjong Time or a favorite one you've created and why you created him/her in the way that you did? Is intimidation your game? Intelligence? A fantasy look? Beauty or hotness? Friendliness? What are you looking to say with your avatar or avatars?

Do you have a special one for tournaments? Are you trying to reveal yourself through your avatar or hide something?

Mahjong Meld

Wednesday, October 17, 2007

OEMC 2007 Final


Watch a re-run of the final of the 2007 OEMC Online.

Re-live JulJul's dramatic victory.
Post your comments to let us know your thoughts on the game.

Tuesday, October 03, 2006

Playing on Multiple Tables?

We have received few requests from our members to allow them to play in more than one table simultaneously. If we do implement this feature, would you play in more than one table? How many simultaneous games can you play? On a scale of 1 to 5, how important do you think this feature is? MahjongTime would like to hear your thoughts and opinions on this matter. Please post your opinions below

Tuesday, June 20, 2006

Can MahjongTime Rating System be Improved?

We have received inquires from members of our website regarding our ranking formula. The formula is based on Official International rules:

RatingNew= RatingOld+(Score+Difficulty-RatingOld)/41

Gamefactor = 40 on the gamefactor is static -- this is a number to average
out the luck factor of the game

Difficulty = average of all the participating players' ratings.

There are a few questions that we are getting from members:
1. Should we decrease the ratings for users that do not play for a while on the website?
2. Currently if at least 2 real players are on the table the rating is calculated. Should we change the way the rating is calculated in case when users leave the table?
What can be done to improve our rating system? Please post your opinions below.